0.5: Data and Infrastructure Finalization

As we say in game development world, coding isn’t the longer part. I passed 2 days to finalize the new infrastructure (inflatable greenhouse) and rearrange some of the products and infrastructures data. So now it’s time to implement the rest of building construction rules: assembling, building, staff management, and finally transition and production delay. I’ll …

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0.5: Completion of Construction Workforce Points User’s Interface

The user’s interface for Construction Workforce Points assignation is completed, a bit rough on the edges yet but usable. It allows the 2 methods:  colonists assignation w/ possible tools, and vehicles assignation. Here’s a screenshot: The interface has nothing fancy but for now it suffice and do the job. Infrastructures assembling and building will follow …

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Thanks ATI

Well…someone on Gamedev.net reported me that FARC 0.4.1 doesn’t show any window at the start…. and i  reproduced the same problem with the 0.4.1. I though at start that was a dommed release, but my working 0.5 .exe did the same thing ! When i runned the exe under the IDE, i seen it blocked …

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0.5 dev update

Since i’m on 2 days off today and tomorrow, i consecrate them to dev this (so long) 0.5. Colony’s storage is now finalized and completed, implementation of CWP/TCWP rule and calculations will follow.The storage completion was required since the assembled infrastructure kits are products. After that, will follow the Assembling/Building user’s interface + rules implementation. …

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0.5: Workforce Construction SubSystem

I’m working actually on the construction workforce subsystem, particularly the interface for it. ‘What ? another “system” again ??! damn you w/ your strange “game” !’ Haem…. well.. the construction workforce use one data at the colony level named TCWP or Total Construction Workforce Points. 1 point is equivalent to one construction worker.TCWP are used …

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0.5: Complete Infrastructure List w/ Available To Assemble/Build

These days i continue to working on the interface, with the basic completion of the settlement’s infrastructures list and the available infrastructures for assemble/build list. You can see a screenshot of it below: The two tree lists are organized in infrastructure’s function, like Energy or Housing, of course in the screenshot there’s only one type …

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0.5: settlement’s infrastructures list update – status icons

Here’s a crude screenshot of the infrastructure status icons.  These ones indicate the status of each infrastructures, among 5 possible: The yellow one indicate the In Conversion/Assembling/Building status. The orange one indicate the Disabled status. The blue one indicate the In Transition status. The green one indicate the Operational status. The last one (not displayed …

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