0.5 Status: Products Addition, and 8bits funding update

for the 8 bits funding, i forgot to make the project live oops, it’s done now, at least i can see it in the search/browse now 😀 Well, for the serious part i continue to implement data structures, sorry no screenshot of new addition user’s interface elements yet 🙁The last implementation concerns the products. Products …

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0.5 Status

Sorry for the lack of news, but i had an exam to study. The last additions concerns the infrastructures’ custom/additional effects with the implementation of 5 of them: x Head-Quarter – Basicx Head-Quarter – Primaryx Head-Quarter – Secondaryx Life Support – Foodx Life Support – Oxygenx Life Support – Water Next changes today will concern …

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0.5 Dev Update: Buildings data Structure

Well the last SVN commits concerns mainly the data structure of the buildings, so in more details it include: the requirements in 5 categories: hydrosphere, construction materials, region’s soil, resource spot and technoscience. the functions in 5 categories, including the specific data of each function: energy, housing, intelligence, miscellaneous and production. the energy and production …

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0.5 Game Design Update

Okay the basics, in the game design documents, are complete now. The Conversion/Assembling/Building rules are completed.The CSM modules concerning food & water, oxygen and energy are also completed. I just updated the infrastructures data structure tonight, and i’ll begin the heavy coding tomorrow. Design itself is far to be completed yet, but there’s enough stuff …

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0.5 Game Design Update

These last days i completed the infrastructures building system, in the game design documents, including: created the rules for the Conversion/Assembling/Building (CAB) queue  completed the calculations for colony’s building workforce, including those when a new infrastructure is in the CAB queue completed the Building rules and calculations, for determine the building duration completed infrastructures’ staff …

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0.5: Production System

I continue to making game design work about the production system itself.The production concerns the items/products that can be extracted/refined and manufactured in the game.There’s 5 classes of items: Resources: regroup all raw resources, like water or Carbonaceous Ore Energy: regroup all energy-related items, like Helium-3 Isotope or Nuclear Fission Reactors Materials: regoup all materials, …

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0.5.0: Settlements

There was no SVN update since the previous post because i updating the main game design document and the infrastructure specific table files. Infrastructures in FARC are all buildings, structures and support installations. They’re grouped in Settlements which are founded on a region. The reason of such groups is for the following purposes: – to …

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