Jeff B

Update notice

The dev/design takes some delay since march 20 because i received one part of my new pc (the second and last one will come until friday or the next monday) so it means installation, overclocking, testing and installing of the apps 😀 Because of that there will be delay yet until about the next weekend …

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0.5 Status: Products finalization, Colony’s Storage and Reserves

Finally, the data structure concerning the products is now completed, and 18 products (all resources) are added.The colony’s storage and reserves are also implemented.The colony’s storage concerns the global products storage of a colony for industrial and commercial uses. The capacity depends directly on the colony’s infrastructures.The colony’s reserves, for the oxygen, food and water, …

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0.5 Status: Products Addition, and 8bits funding update

for the 8 bits funding, i forgot to make the project live oops, it’s done now, at least i can see it in the search/browse now 😀 Well, for the serious part i continue to implement data structures, sorry no screenshot of new addition user’s interface elements yet 🙁The last implementation concerns the products. Products …

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0.5 Status

Sorry for the lack of news, but i had an exam to study. The last additions concerns the infrastructures’ custom/additional effects with the implementation of 5 of them: x Head-Quarter – Basicx Head-Quarter – Primaryx Head-Quarter – Secondaryx Life Support – Foodx Life Support – Oxygenx Life Support – Water Next changes today will concern …

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0.5 Dev Update: Buildings data Structure

Well the last SVN commits concerns mainly the data structure of the buildings, so in more details it include: the requirements in 5 categories: hydrosphere, construction materials, region’s soil, resource spot and technoscience. the functions in 5 categories, including the specific data of each function: energy, housing, intelligence, miscellaneous and production. the energy and production …

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0.5 Game Design Update

Okay the basics, in the game design documents, are complete now. The Conversion/Assembling/Building rules are completed.The CSM modules concerning food & water, oxygen and energy are also completed. I just updated the infrastructures data structure tonight, and i’ll begin the heavy coding tomorrow. Design itself is far to be completed yet, but there’s enough stuff …

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0.5 Game Design Update

These last days i completed the infrastructures building system, in the game design documents, including: created the rules for the Conversion/Assembling/Building (CAB) queue  completed the calculations for colony’s building workforce, including those when a new infrastructure is in the CAB queue completed the Building rules and calculations, for determine the building duration completed infrastructures’ staff …

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