Jeff B

[dev update] Universe Generator Updates, Refactorings, and Fixes (WIP@60%) – Wind speed 2.0 Done

August 19 Update; Status of the work for this 0.6.18 version: [WIP]  Farc Universe Generator (FUG) updates and improvements. [] Full recalculation of the Epsilon Eridani system with the changes above. [] Weather and Geophysical System (WEAGES) induced region environmental modifiers. [] Weather and Geophysical System (WEAGES) implementation of a probability system, with specific data …

[dev update] Universe Generator Updates, Refactorings, and Fixes (WIP@60%) – Wind speed 2.0 Done Read More »

[dev update] Universe Generator Updates, Refactorings, and Fixes (WIP@22.1%)

August 06 Update; Status of the work for this 0.6.18 version: [WIP]  Farc Universe Generator (FUG) updates and improvements. [] Full recalculation of the Epsilon Eridani system with the changes above. [] Weather and Geophysical System (WEAGES) induced region environmental modifiers. [] Weather and Geophysical System (WEAGES) implementation of a probability system, with specific data …

[dev update] Universe Generator Updates, Refactorings, and Fixes (WIP@22.1%) Read More »

[dev update] Universe Generator Updates, Refactorings, and Fixes

July 28 Update; Status of the work for this 0.6.18 version: [WIP]  Farc Universe Generator (FUG) updates and improvements. [] Full recalculation of the Epsilon Eridani system with the changes above. [] Weather and Geophysical System (WEAGES) induced region environmental modifiers. [] Weather and Geophysical System (WEAGES) implementation of a probability system, with specific data …

[dev update] Universe Generator Updates, Refactorings, and Fixes Read More »

[dev notice] Universe Generator Design Changes [DONE] Dev Starts Sunday + WEAGES Critical Bugfix (Parallel Code)

I finished to update the Universe Generator in the main document and I’m finally ready to apply the changes and adjustments, including the wind speed calculation 2.0, and the new difficulty system for the Regional Environment Modifiers of each region. I also corrected a critical bug, in the Weather & Geophysical System, considering the seasonal …

[dev notice] Universe Generator Design Changes [DONE] Dev Starts Sunday + WEAGES Critical Bugfix (Parallel Code) Read More »

[dev notice] Full Fractal Terrains Process / Colors / Maps Finalized and in Main Design Doc

I finally completed to destroy my numerous paper notes on differents process / coloration and mapping for Fractal Terrains. All is in the main  design document and finalized, so I’m ready to reprocess/update Epsilon Eridani and add new planetary systems. It has taken so long because I have a lot of color templates (200-250) and …

[dev notice] Full Fractal Terrains Process / Colors / Maps Finalized and in Main Design Doc Read More »

[new version] Presentation of the work for the Alpha 10 [0.6.18]

Presentation of the work for this 0.6.18 version, in this specific order: []  Farc Universe Generator (FUG) updates and improvements: new calculations for Region Environment Modifiers (REM) with the Unified Resolution System (URES) difficulty range, wind speed calculations 2.0, diverse refinement for geophysical data, diverse code audit. [] Full recalculation of the Epsilon Eridani system …

[new version] Presentation of the work for the Alpha 10 [0.6.18] Read More »

[dev update] All Dev Done, Knowledge Base Updates Ongoing, Release on 2019/07/01

June 26 Update; Status of the work for this 0.6.17 version: [DONE]  Adding assets: New Infrastructures and Production Modes. [DONE] Weather and Geophysics System (WEAGES). [DONE] Unified Resolution System (URES) [DONE] Adding assets: 2D pictures and icons. [DONE] Full UI standardization. [DONE] Various Bug Fixes. [WIP] Knowledge Base – Session Update Game Saving / Loading …

[dev update] All Dev Done, Knowledge Base Updates Ongoing, Release on 2019/07/01 Read More »

[dev notice] Full UI Behavior Standardization (Done) + Bugs Fixing Ongoing

I took a little pause for a few days, so now I’m back to finish this version. The standardization is done, Outside of the Unified Management Interface (UMI) which is a big WIP by itself anyway. Normally the panels and their components should rightly answer with the keyboard shortcuts. There is certainly a lot of …

[dev notice] Full UI Behavior Standardization (Done) + Bugs Fixing Ongoing Read More »

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