August 06 Update; Status of the work for this 0.6.18 version:

- [WIP] Farc Universe Generator (FUG) updates and improvements.
- [] Full recalculation of the Epsilon Eridani system with the changes above.
- [] Weather and Geophysical System (WEAGES) induced region environmental modifiers.
- [] Weather and Geophysical System (WEAGES) implementation of a probability system, with specific data for each effect, to determine if and how a weather/geophysical effect will hit settlements, expeditions and armies.
- [] Addition of the seven factions of allegiance/origin.
- [] Full overhaul of the planetary exploration system (PES).
- [] Modifications in Conversion/Assembling/Building of infrastructures.
- [] Infrastructure Reliability and Integrity + Integration with the WEAGES.
- [] Planetary Features & Artefacts; basic addition and generation.
- [] General Improvements of the User’s Interface.
- [] Various Bug Fixes.
- [] Knowledge Base – Session Update

**FARC Universe Generator (FUG)**

- [
**New: DONE**] fix: randomized orbits generation: the maximum of possible orbits, in accordance to the type of star (including black hole), is taken into the account. There were limits in the main document for eons, but I never implemented them… - [
**New: DONE**] the maximum number of asteroids in a belt is now better adjusted and balanced; with more asteroids at lower distances (like for the main asteroid belt in Sol), and less at far higher distances (like for the Kuiper belt). - [
**New: DONE**] telluric planetoids can now be generated in asteroid belts. Previously, asteroid belts had only non-planetoid asteroids, then FARC is now sort of more in line with reality. - [
**New: DONE**] the calculations for the diameter of asteroid belts are now more refined. - [
**New: DONE**] the calculations for the diameter of asteroids (in a belt or not) are now more refined. - [
**New: DONE**] the calculations for the diameter of telluric planets are now more refined and are variable according to the zones of the planetary system (inner/intermediary/outer). - [
**New: DONE**] the calculations for the diameter of gaseous planets are now more refined. - [
**New: DONE**] the calculations for the diameter of asteroids, as satellites of a planet, are now more refined. - [
**New: DONE**] the calculations for the diameter of telluric planets, as satellites of a planet, are now more refined. - [
**New: DONE**] fix: tectonic activity; correction into the logic on how are applied the cases of the rotation period modifiers. - [
**New: DONE**] fix: atmosphere; small correction in the probability for the Special Atmosphere, for the primary composition. - [
**NOT DEV => DONE**] an orbital object is considered trace atmosphere if pressure < 6.079 mbar (and not 7).

- [

It’s Only 22% of the work and there are and all these changes (including refactorings and code cleanup).

I stopped tonight after I reviewed the code for the atmospheres, and the next parts where I have something to do is for Clouds Cover (@28.8%), and that will be all for the ecosphere.

After that I will start for the regions with the new calculations for the Main Travel, Equatorial, and Polar distances (@37.5%) that are totally overhauled.

Next, I will review pretty fast the rules for low and geosynchronous orbits (@38.4%) and I will implement data and calculations for them (like the orbit time above a region, in low orbit, on a polar and equatorial orbit). These data will be important particularly when I will work on the full integration of space units (for the Alpha 11) and especially when I will implement (artificial) satellites with meteorological and communication functions.

Geosynchronous orbits have also certain in-game rules and effects to implement, but they don’t concern the FUG itself.

Later, I will do updates for the regions with temperature (just audit), Climate (few changes), including the 2.0 and final calculations overhaul for wind speeds of each region (@50%).

That’s all for today, have a good Week!