I finally finished the cleanup/improvement of the colony section of the Local Surface panel, you can see the result in the screenshot below:
Nothing very new excepted that anything is displayed correctly and that I added the display of a data, Economic and Industrial Output. This data isn’t new and exists since the start and is a modifier that will be used for production, economy/financial, and research & development. I simply forgot over all these years to display it… anyway the whole is done.
You can certainly see that something is missing, the colony’s reserves aren’t displayed. It is because I will display them in the center-bottom portion of the panel and so they will be always in the view of the player, even if the colony’s data aren’t displayed.
It will be re-enabled during the next version development, along the rework of the display of resource spot and the planetary survey. For these last two points, I already made a crude design plan on how I will modifiy the interface, so I’m ready for the next version. Nothing very special but that will be better, and the Planetary Survey System is due for a final overhaul, along to be affected by the weather 🙂
I also worked today on certain updates/improvements for the Universe Generator in the main document, and they are also ready for their implementation for the next development version.
So now I starting the work on the standardization of user’s inteface behavior with the keyboard keys. Nothing new will be done, it’s just a mass improvement of the existing user’s interface with a standard I already implemented by making the Orbits panel and the Star Systems Browser.
I have good hope to finally make a release before the end of this month, because after that it’s only the session of bug fixing (I already fixed the game loading) and updating a bit the Knowledge Base.
But you know about my superb skill to put release dates hehe… So I will not announce a release date until I arrive to the point of updating the Knowledge Base.
Anyway that’s all, tomorrow is a new week of real (and awesome, YES!) day job…