[dev update] Geophysical Effects Postponed – Weather and Geophysic System Completed and Fully Working

May 20 Update; Status of the work for this 0.6.17 version: [WIP]  Adding assets: New Infrastructures and Production Modes. [DONE] Weather and Geophysics System (WEAGES). [DONE] Unified Resolution System (URES) Adding assets: 2D pictures and icons. Full UI standardization. No Todo Updates I postponed the implementation of the geophysical effects Earthquake and Volcanic Activity, since …

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[dev update] Weather Effects (100%) + Geophysical Effects (30%)

May 18 Update; Status of the work for this 0.6.17 version: [WIP]  Adding assets: New Infrastructures and Production Modes. [WIP] Weather and Geophysics System (WEAGES). [DONE] Unified Resolution System (URES) Adding assets: 2D pictures and icons. Full UI standardization. Unified Resolution System (URES) [NOT DEV => DONE] implementation of the core of this system, which …

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[dev notice] Another Full Time Dev Day + Three Geophysical Effects (design+implementation) + Process Susbsystem (100%)

I hope to complete the whole Weather and Geophysic Effect System this week, it will depends if I complete the three geophysical effects in time. We will see, never believe a snail dev like me 🙂 By the way, the subsystem of the WEAGES that process the weather/geophysical effects is 100% implemented since yesterday. That’s …

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[dev notice] Full Time Dev Day + Cold Wave Implementation (Final + Screenshots) + Geophysical Effects

So another 7/8 hours of dev today. I haven’t completed the implementation of Cold Wave yesterday due to additions of side code required to the management of regions, and corrections in calculations of this effect, but it will be completed today. After this, I will work toward the completion of the design of the 3 …

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[dev notice] Full Time Dev Day + Cold Wave Design Done, Implementation Ongoing

The design of the region weather effect Cold Wave is done; I based it from Heat Wave but i was wrong because of many differences these two effects have and my lack of knowledge about it. Anyway it is done now, and its implementation is ongoing, I should have finished it today. Speaking of today, …

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[dev notice] Wind Speed Model Finalized, Main Travel Distance Finalized, Cold Wave Design Ongoing

I finally made a believable (IMHO) model to calculate the wind speed of each region when a planet is generated. The existing one wasn’t really satisfying even if it was a OK first one. The new one is based on Geostrophic Wind Approximation and slightly modified for FARC. It takes into account the wind profile …

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[dev update] Weather Effects (55%) + Process Subsystem (65%) + Unified Resolution System

April 29 Update; Status of the work for this 0.6.17 version: [WIP]  Adding assets: New Infrastructures and Production Modes. [WIP] Weather and Geophysics System (WEAGES). [WIP] Unified Resolution System (URES) Adding assets: 2D pictures and icons. Full UI standardization. Misc [New: DONE] the compiled executable uses now a new version of the UI framework TMS …

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[dev update] WEAGES Regional Weather & Geophysical Effects/Data Integration [DONE]

March 19 Update; Status of the work for this 0.6.17 version: [WIP]  Adding assets: New Infrastructures and Production Modes. [WIP] Weather and Geophysics System (WEAGES). Adding assets: 2D pictures and icons. Full UI standardization. Universe [WIP => DONE] implementation of WEAGES data into the root structure of the orbital objects, ie: the Regional Weather / …

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