[dev notice] Full Fractal Terrains Process / Colors / Maps Finalized and in Main Design Doc

I finally completed to destroy my numerous paper notes on differents process / coloration and mapping for Fractal Terrains. All is in the main  design document and finalized, so I’m ready to reprocess/update Epsilon Eridani and add new planetary systems. It has taken so long because I have a lot of color templates (200-250) and …

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[new version] Presentation of the work for the Alpha 10 [0.6.18]

Presentation of the work for this 0.6.18 version, in this specific order: []  Farc Universe Generator (FUG) updates and improvements: new calculations for Region Environment Modifiers (REM) with the Unified Resolution System (URES) difficulty range, wind speed calculations 2.0, diverse refinement for geophysical data, diverse code audit. [] Full recalculation of the Epsilon Eridani system …

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[dev update] All Dev Done, Knowledge Base Updates Ongoing, Release on 2019/07/01

June 26 Update; Status of the work for this 0.6.17 version: [DONE]  Adding assets: New Infrastructures and Production Modes. [DONE] Weather and Geophysics System (WEAGES). [DONE] Unified Resolution System (URES) [DONE] Adding assets: 2D pictures and icons. [DONE] Full UI standardization. [DONE] Various Bug Fixes. [WIP] Knowledge Base – Session Update Game Saving / Loading …

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[dev notice] Full UI Behavior Standardization (Done) + Bugs Fixing Ongoing

I took a little pause for a few days, so now I’m back to finish this version. The standardization is done, Outside of the Unified Management Interface (UMI) which is a big WIP by itself anyway. Normally the panels and their components should rightly answer with the keyboard shortcuts. There is certainly a lot of …

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[dev notice] Local Surface/Colony (100%) + Full UI Behavior Standardization Ongoing

I finally finished the cleanup/improvement of the colony section of the Local Surface panel, you can see the result in the screenshot below: Nothing very new excepted that anything is displayed correctly and that I added the display of a data, Economic and Industrial Output. This data isn’t new and exists since the start and …

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[dev update] Local Surface/Region-Ecosphere UI (100%) Local Surface/Colony (10%)

June 14 Update; Status of the work for this 0.6.17 version: [DONE]  Adding assets: New Infrastructures and Production Modes. [DONE] Weather and Geophysics System (WEAGES). [DONE] Unified Resolution System (URES) [DONE] Adding assets: 2D pictures and icons. [WIP] Full UI standardization. [WIP] Various Bug Fixes. [] Knowledge Base – Session Update Graphics [WIP => DONE] …

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[dev update] Weather and Geophysic System Live + Debugging, Local Surface/Region UI (90%)

June 04 Update; Status of the work for this 0.6.17 version: [DONE]  Adding assets: New Infrastructures and Production Modes. [DONE] Weather and Geophysics System (WEAGES). [DONE] Unified Resolution System (URES) [WIP] Adding assets: 2D pictures and icons. [WIP] Full UI standardization. Graphics [New: DONE] addition of 3 icons that will be used for surface temperature, …

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[dev notice] User’s Interface Rework for Ecosphere / Region + 2D Assets

I’m currently in the work for updating the Ecosphere and Region section of the Local Surface panel. For information, it looks like this for now (old screenshot): OK then, here’s a rough draft of the future changes (you can admire my artistic sense for sure hehe): So yeah, these sections are under a revamp with …

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