[dev update] Local Surface/Region-Ecosphere UI (100%) Local Surface/Colony (10%)

June 14 Update; Status of the work for this 0.6.17 version: [DONE]  Adding assets: New Infrastructures and Production Modes. [DONE] Weather and Geophysics System (WEAGES). [DONE] Unified Resolution System (URES) [DONE] Adding assets: 2D pictures and icons. [WIP] Full UI standardization. [WIP] Various Bug Fixes. [] Knowledge Base – Session Update Graphics [WIP => DONE] …

[dev update] Local Surface/Region-Ecosphere UI (100%) Local Surface/Colony (10%) Read More »

[dev update] Weather and Geophysic System Live + Debugging, Local Surface/Region UI (90%)

June 04 Update; Status of the work for this 0.6.17 version: [DONE]  Adding assets: New Infrastructures and Production Modes. [DONE] Weather and Geophysics System (WEAGES). [DONE] Unified Resolution System (URES) [WIP] Adding assets: 2D pictures and icons. [WIP] Full UI standardization. Graphics [New: DONE] addition of 3 icons that will be used for surface temperature, …

[dev update] Weather and Geophysic System Live + Debugging, Local Surface/Region UI (90%) Read More »

[dev notice] User’s Interface Rework for Ecosphere / Region + 2D Assets

I’m currently in the work for updating the Ecosphere and Region section of the Local Surface panel. For information, it looks like this for now (old screenshot): OK then, here’s a rough draft of the future changes (you can admire my artistic sense for sure hehe): So yeah, these sections are under a revamp with …

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[dev update] Geophysical Effects Postponed – Weather and Geophysic System Completed and Fully Working

May 20 Update; Status of the work for this 0.6.17 version: [WIP]  Adding assets: New Infrastructures and Production Modes. [DONE] Weather and Geophysics System (WEAGES). [DONE] Unified Resolution System (URES) Adding assets: 2D pictures and icons. Full UI standardization. No Todo Updates I postponed the implementation of the geophysical effects Earthquake and Volcanic Activity, since …

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[dev update] Weather Effects (100%) + Geophysical Effects (30%)

May 18 Update; Status of the work for this 0.6.17 version: [WIP]  Adding assets: New Infrastructures and Production Modes. [WIP] Weather and Geophysics System (WEAGES). [DONE] Unified Resolution System (URES) Adding assets: 2D pictures and icons. Full UI standardization. Unified Resolution System (URES) [NOT DEV => DONE] implementation of the core of this system, which …

[dev update] Weather Effects (100%) + Geophysical Effects (30%) Read More »

[dev notice] Another Full Time Dev Day + Three Geophysical Effects (design+implementation) + Process Susbsystem (100%)

I hope to complete the whole Weather and Geophysic Effect System this week, it will depends if I complete the three geophysical effects in time. We will see, never believe a snail dev like me 🙂 By the way, the subsystem of the WEAGES that process the weather/geophysical effects is 100% implemented since yesterday. That’s …

[dev notice] Another Full Time Dev Day + Three Geophysical Effects (design+implementation) + Process Susbsystem (100%) Read More »

[dev notice] Full Time Dev Day + Cold Wave Implementation (Final + Screenshots) + Geophysical Effects

So another 7/8 hours of dev today. I haven’t completed the implementation of Cold Wave yesterday due to additions of side code required to the management of regions, and corrections in calculations of this effect, but it will be completed today. After this, I will work toward the completion of the design of the 3 …

[dev notice] Full Time Dev Day + Cold Wave Implementation (Final + Screenshots) + Geophysical Effects Read More »

[dev notice] Full Time Dev Day + Cold Wave Design Done, Implementation Ongoing

The design of the region weather effect Cold Wave is done; I based it from Heat Wave but i was wrong because of many differences these two effects have and my lack of knowledge about it. Anyway it is done now, and its implementation is ongoing, I should have finished it today. Speaking of today, …

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[dev notice] Wind Speed Model Finalized, Main Travel Distance Finalized, Cold Wave Design Ongoing

I finally made a believable (IMHO) model to calculate the wind speed of each region when a planet is generated. The existing one wasn’t really satisfying even if it was a OK first one. The new one is based on Geostrophic Wind Approximation and slightly modified for FARC. It takes into account the wind profile …

[dev notice] Wind Speed Model Finalized, Main Travel Distance Finalized, Cold Wave Design Ongoing Read More »

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