[dev update] Epsilon Eridani Recalculation and Remapping (DONE) + WEAGES Region Environmental Modifiers

Status of the work of September 10, for this 0.6.18 version: [DONE]  Farc Universe Generator (FUG) updates and improvements. [DONE] Full recalculation of the Epsilon Eridani system with the changes above. [WIP] Weather and Geophysical System (WEAGES) induced region environmental modifiers. [] Weather and Geophysical System (WEAGES) implementation of a probability system, with specific data …

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[dev update] Epsilon Eridani Recalculation and Remapping (WIP@60%) + Descriptions of Changes with Screenshots

Status of the work for this 0.6.18 version: [DONE]  Farc Universe Generator (FUG) updates and improvements. [WIP] Full recalculation of the Epsilon Eridani system with the changes above. [] Weather and Geophysical System (WEAGES) induced region environmental modifiers. [] Weather and Geophysical System (WEAGES) implementation of a probability system, with specific data for each effect, …

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[dev notice] Universe Generator Audit (DONE) + Adjustments of Region Environmental Modifiers (DONE)

I had to fix a certain number of bugs due to my additions in the Wind speed 2.0 + Region Environmental Modifiers (REM). For the REMs I had to do many planetary system calculations to see the coherence of them with the nature of each orbital object and each regions. Which isn’t a simple work …

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[dev update] Universe Generator DONE. Epsilon Eridani Recalculations In Process

August 30 Update; Status of the work for this 0.6.18 version: [DONE]  Farc Universe Generator (FUG) updates and improvements. [WIP] Full recalculation of the Epsilon Eridani system with the changes above. [] Weather and Geophysical System (WEAGES) induced region environmental modifiers. [] Weather and Geophysical System (WEAGES) implementation of a probability system, with specific data …

[dev update] Universe Generator DONE. Epsilon Eridani Recalculations In Process Read More »

[dev update] Universe Generator Updates, Refactorings, and Fixes (WIP@60%) – Wind speed 2.0 Done

August 19 Update; Status of the work for this 0.6.18 version: [WIP]  Farc Universe Generator (FUG) updates and improvements. [] Full recalculation of the Epsilon Eridani system with the changes above. [] Weather and Geophysical System (WEAGES) induced region environmental modifiers. [] Weather and Geophysical System (WEAGES) implementation of a probability system, with specific data …

[dev update] Universe Generator Updates, Refactorings, and Fixes (WIP@60%) – Wind speed 2.0 Done Read More »

[dev update] Universe Generator Updates, Refactorings, and Fixes (WIP@22.1%)

August 06 Update; Status of the work for this 0.6.18 version: [WIP]  Farc Universe Generator (FUG) updates and improvements. [] Full recalculation of the Epsilon Eridani system with the changes above. [] Weather and Geophysical System (WEAGES) induced region environmental modifiers. [] Weather and Geophysical System (WEAGES) implementation of a probability system, with specific data …

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[dev update] Universe Generator Updates, Refactorings, and Fixes

July 28 Update; Status of the work for this 0.6.18 version: [WIP]  Farc Universe Generator (FUG) updates and improvements. [] Full recalculation of the Epsilon Eridani system with the changes above. [] Weather and Geophysical System (WEAGES) induced region environmental modifiers. [] Weather and Geophysical System (WEAGES) implementation of a probability system, with specific data …

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[dev notice] Universe Generator Design Changes [DONE] Dev Starts Sunday + WEAGES Critical Bugfix (Parallel Code)

I finished to update the Universe Generator in the main document and I’m finally ready to apply the changes and adjustments, including the wind speed calculation 2.0, and the new difficulty system for the Regional Environment Modifiers of each region. I also corrected a critical bug, in the Weather & Geophysical System, considering the seasonal …

[dev notice] Universe Generator Design Changes [DONE] Dev Starts Sunday + WEAGES Critical Bugfix (Parallel Code) Read More »

[dev notice] Full Fractal Terrains Process / Colors / Maps Finalized and in Main Design Doc

I finally completed to destroy my numerous paper notes on differents process / coloration and mapping for Fractal Terrains. All is in the main  design document and finalized, so I’m ready to reprocess/update Epsilon Eridani and add new planetary systems. It has taken so long because I have a lot of color templates (200-250) and …

[dev notice] Full Fractal Terrains Process / Colors / Maps Finalized and in Main Design Doc Read More »

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