Knowledge Base Update

The updates that follows are uploaded in the online version of the Knowledge Base at wiki.farcolony.com  and also will be included, in an offline/in-game version, in the upcoming release. 2018-09-04/05. Factions of Allegiance / MUN: completion of the links. Mechanics: Colony Simulation Model (CSM): complete topic added. Colony Simulation Model (CSM) / Colony Data: complete topic …

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Three out of SIX Pre-Release Stages Done + Screenshot

Infrastructures (database): [New: DONE] the height data (by index of size) is now implemented in the database. The rationale is; this data is required for the new methods to calculate assembling/building durations. [New: DONE] the flag for OPEN infrastructure is now properly implemented, since it can affect build time now. Infrastructures (in-game) / Assembling:  [New: …

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Short Notice: Conversion / Assembling / Building of Infrastructures Updated & Fixed + Knowledge Base Integration

Sorry for the time without news, as usual anything takes more time. Anyway, I had to totally fix the interface and code to assemble/build infrastructures. It was buggy, and for some reason, the build part was incomplete.It is now fully working and of course all the last changes with infrastructure levels and size index are …

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Two out of SIX Pre-Release Stages Done

Infrastructures (database): [WIP => DONE] adjustment into the determination of infrastructure levels (IL). For reminder, IL encompass grossly the size of an infrastructure into one readable data that is used, among other things, to determine the size of the settlements. Now it is calculated with one universal formula based on the design of each infrastructure. …

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One out of Five Pre-Release Stage Done + Discussion on Life Support Systems

Colony Simulation Model (CSM) / Events / Oxygen Production Overload: [NOT DEV => DONE] the test of the event takes now into the account the life support system of the colony. The event will only trigger if there is population in excess of the life support systems (or simpler; above the population capacity of the …

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Dev Update: Colonization Phase System DONE (Main Objective of this iteration DONE) + Screenshot

3D: [New: DONE] implementation of HUDsprites as buttons for ending the turn by one tick, hour, standard day, week or month. Events depending on custom buttons are also implemented. Colonization Phase System (CPS): [WIP => DONE] the system update certain objectives over the time, when their design request it. It is the case for PROVIRSRC …

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