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FARC 0.6.15.1075 Alpha 10 – iteration#08 Release + Upcoming/Future Development

Nearly 20 months since the start of this iteration (January 1st 2017) The Alpha 10 / Iteration #08 is released. Details The alpha 10 [0.6.15.1075]it#08 is released. FARC is bundled in two flavors: manually, with 7z archives and semi-automated with setup files. These two ways doesn’t requires that FARC is previously installed. If you take …

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Notice: Ongoing Work On Main Site + Replacement of the Blog

There is an ongoing work on my main site (farcolony.com) with a good but complex theme I bought and installed today to make the site presentable and modern. When it will be out of Work-In-Progress I will stop to post news on Blogger and will continue to post updates to the main site. This way, …

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Three out of SIX Pre-Release Stages Done + Screenshot

Infrastructures (database): [New: DONE] the height data (by index of size) is now implemented in the database. The rationale is; this data is required for the new methods to calculate assembling/building durations. [New: DONE] the flag for OPEN infrastructure is now properly implemented, since it can affect build time now. Infrastructures (in-game) / Assembling:  [New: …

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Short Notice: Conversion / Assembling / Building of Infrastructures Updated & Fixed + Knowledge Base Integration

Sorry for the time without news, as usual anything takes more time. Anyway, I had to totally fix the interface and code to assemble/build infrastructures. It was buggy, and for some reason, the build part was incomplete.It is now fully working and of course all the last changes with infrastructure levels and size index are …

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Two out of SIX Pre-Release Stages Done

Infrastructures (database): [WIP => DONE] adjustment into the determination of infrastructure levels (IL). For reminder, IL encompass grossly the size of an infrastructure into one readable data that is used, among other things, to determine the size of the settlements. Now it is calculated with one universal formula based on the design of each infrastructure. …

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One out of Five Pre-Release Stage Done + Discussion on Life Support Systems

Colony Simulation Model (CSM) / Events / Oxygen Production Overload: [NOT DEV => DONE] the test of the event takes now into the account the life support system of the colony. The event will only trigger if there is population in excess of the life support systems (or simpler; above the population capacity of the …

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