[dev update] Orbits Panel + HUD Button + 64 bits for Next Release

Status of the work for this 0.6.16 version: fixing the memory leak in the creation of a 3D scene, due to bad code with the generation of satellites. [WIP] adding a full and definitive implementation of Low and Geostationary Orbits, including changes in 3D and user’s interface. removing the 3D space units and replacing them …

[dev update] Orbits Panel + HUD Button + 64 bits for Next ReleaseRead More »

OpenGL Memory Leak Fixing DONE + Working On Orbits

3D: [WIP => DONE] fix: pre-generate the satellites in the same manner as the non-sattelites are pre-generated. It prevents a big memory leak when the scene is refresh with a new set of data. The memory/video memory leak is fixed. Now I started the work on the low/geostationary orbits, including updates of the 3D HUD …

OpenGL Memory Leak Fixing DONE + Working On OrbitsRead More »

FARC 0.6.15.1075 Alpha 10 – iteration#08 Release + Upcoming/Future Development

Nearly 20 months since the start of this iteration (January 1st 2017) The Alpha 10 / Iteration #08 is released. Details The alpha 10 [0.6.15.1075]it#08 is released. FARC is bundled in two flavors: manually, with 7z archives and semi-automated with setup files. These two ways doesn’t requires that FARC is previously installed. If you take …

FARC 0.6.15.1075 Alpha 10 – iteration#08 Release + Upcoming/Future DevelopmentRead More »

Notice: Ongoing Work On Main Site + Replacement of the Blog

There is an ongoing work on my main site (farcolony.com) with a good but complex theme I bought and installed today to make the site presentable and modern. When it will be out of Work-In-Progress I will stop to post news on Blogger and will continue to post updates to the main site. This way, …

Notice: Ongoing Work On Main Site + Replacement of the BlogRead More »

Three out of SIX Pre-Release Stages Done + Screenshot

Infrastructures (database): [New: DONE] the height data (by index of size) is now implemented in the database. The rationale is; this data is required for the new methods to calculate assembling/building durations. [New: DONE] the flag for OPEN infrastructure is now properly implemented, since it can affect build time now. Infrastructures (in-game) / Assembling:  [New: …

Three out of SIX Pre-Release Stages Done + ScreenshotRead More »

Scroll to Top