OpenGL Memory Leak Fixing DONE + Working On Orbits

3D: [WIP => DONE] fix: pre-generate the satellites in the same manner as the non-sattelites are pre-generated. It prevents a big memory leak when the scene is refresh with a new set of data. The memory/video memory leak is fixed. Now I started the work on the low/geostationary orbits, including updates of the 3D HUD …

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FARC 0.6.15.1075 Alpha 10 – iteration#08 Release + Upcoming/Future Development

Nearly 20 months since the start of this iteration (January 1st 2017) The Alpha 10 / Iteration #08 is released. Details The alpha 10 [0.6.15.1075]it#08 is released. FARC is bundled in two flavors: manually, with 7z archives and semi-automated with setup files. These two ways doesn’t requires that FARC is previously installed. If you take …

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Notice: Ongoing Work On Main Site + Replacement of the Blog

There is an ongoing work on my main site (farcolony.com) with a good but complex theme I bought and installed today to make the site presentable and modern. When it will be out of Work-In-Progress I will stop to post news on Blogger and will continue to post updates to the main site. This way, …

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Three out of SIX Pre-Release Stages Done + Screenshot

Infrastructures (database): [New: DONE] the height data (by index of size) is now implemented in the database. The rationale is; this data is required for the new methods to calculate assembling/building durations. [New: DONE] the flag for OPEN infrastructure is now properly implemented, since it can affect build time now. Infrastructures (in-game) / Assembling:  [New: …

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Short Notice: Conversion / Assembling / Building of Infrastructures Updated & Fixed + Knowledge Base Integration

Sorry for the time without news, as usual anything takes more time. Anyway, I had to totally fix the interface and code to assemble/build infrastructures. It was buggy, and for some reason, the build part was incomplete.It is now fully working and of course all the last changes with infrastructure levels and size index are …

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